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Poker glossary: 271 terms explained, from the rules to solver vocabulary

Poker has a vocabulary of its own and almost none of it is explained at the table. This glossary now runs to 271 entries, written to be read in two registers: a sentence or two that answers the question immediately, then as much depth as the term actually warrants. Browse by letter or by category, and follow the links between entries - the terms that matter are the ones that connect to other terms.

ruleshandsbettingstrategytournamentscash gamesonlineslang

2ABCDEFGHIJKLMNOPQRSTUVW

2

A

B

Backdoor draw

A draw that needs both the turn and the river to complete — for example three cards to a flush on the flop. Backdoor draws add a few percent…

Bad beat

Losing a hand in which you were a heavy favourite when the money went in. Many rooms run a bad beat jackpot that pays out when a very strong…

Bad-beat jackpot

A progressive prize funded by a small extra drop from each pot, paid out when a very strong hand — typically quad eights or better — loses a…

Balance

Having a mix of strong hands and bluffs in the same line so that an opponent cannot tell which one you hold and cannot profitably always cal…

Bankroll management

The discipline of only playing stakes your bankroll can survive. Rules of thumb: 20–50 buy-ins for cash games, 100 or more for tournaments, …

Barrel

To keep betting on successive streets. The flop bet is the first barrel, a turn bet the second, a river bet the third — and 'double barrel' …

betting

Bavarian Texas Hold'em

A house-banked Hold'em variant dealt across the nine Bavarian state casinos, played against the dealer from a low minimum stake with an opti…

Big blind

The larger of the two forced bets posted before the cards are dealt, by the player two seats to the left of the dealer button. It sets the m…

Big blind ante

A tournament format where, instead of every player posting an ante, the player in the big blind posts one large ante for the whole table eac…

Blind steal

A late-position raise with a weak hand whose main purpose is to win the blinds and antes uncontested. Steals from the button and cutoff are …

Blind versus blind

A pot in which everyone has folded and only the small blind and big blind remain. Ranges are far wider than in any other confrontation, beca…

strategy

Blinds

The two forced bets (small blind and big blind) posted by the players to the left of the button before any cards are dealt. They exist so th…

rules

Block bet

A small bet made out of position, often on the river, with a medium-strength hand to set a cheap price and discourage the opponent from maki…

Blocker

A card in your hand that reduces the number of ways an opponent can hold a specific hand. Holding the ace of spades on a three-spade board '…

Blocker bet

A small bet made out of position with a medium-strength hand, sized to buy a cheap showdown. The aim is to prevent the larger bet the oppone…

strategy

Bluff

A bet or raise made with a hand you believe is not the best, intended to make a better hand fold. A semi-bluff is the same move with a drawi…

Bluff-catcher

A hand that can only win at showdown if the opponent is bluffing — it beats their bluffs but loses to all their value hands. Deciding whethe…

Board

The community cards in the middle of the table that every player can use: the flop (three cards), the turn (fourth) and the river (fifth).

Board coverage

Having hands in your range that connect with every type of flop, so that no board leaves you with nothing to bet or defend. It is the reason…

Board texture

The shape of the community cards and what it implies about which hands are strong on them. A board is dry when few draws are possible and we…

strategy

Bomb pot

A cash-game hand where every player posts a fixed ante, there is no pre-flop betting, and the flop is dealt straight away. Often played with…

Bounty

A cash prize paid for knocking a specific player out of a tournament. In a knockout event every player carries a bounty; in a progressive kn…

Bounty multiplier

A randomly drawn number applied to a bounty before it is paid out, used in the jackpot knockout formats. The multiplier is drawn from a publ…

tournaments

Bracelet

The gold bracelet awarded to the winner of every World Series of Poker event — the most coveted trophy in the game. Bracelets are also award…

Brick

A card that changes nothing: it completes no draw, pairs nobody obviously, and leaves the hand ranking exactly where it was. The opposite of…

strategy

Broadway

The ace-high straight, A-K-Q-J-10, and by extension any of the five cards from ten to ace ('broadway cards'). Hands like K-Q and Q-J are cal…

Bubble

The point in a tournament just before the payouts begin: the next player eliminated leaves with nothing while everyone else is guaranteed mo…

Bubble factor

A number that expresses how much more losing a pot costs you than winning it gains you, in tournament equity terms. A bubble factor of 1 mea…

Burn card

A card discarded face down by the dealer before each community card is dealt. It is a security measure, not a rule of the game: burning prot…

rules

Button

The dealer position, marked by a round disc that moves one seat clockwise every hand. The button acts last on every betting round after the …

Buy-in

What it costs to enter a tournament, or the amount you bring to a cash-game table. Tournament buy-ins are usually written as prize pool + fe…

tournaments

C

Calling station

A passive player who calls far too often and rarely raises or folds. Never bluff a calling station; value-bet them relentlessly instead.

Calling the clock

Asking the dealer or floor to put a time limit on an opponent who is taking too long. Once granted, the player gets a fixed countdown - comm…

rules

Capped range

A range that, based on previous actions, cannot contain the strongest possible hands. A player who just called a raise pre-flop is often cap…

Card room

A venue that offers poker without house-banked casino games. California's cardrooms (Commerce, The Bike, Bay 101) and Texas's membership car…

Cards speak

The rule that at showdown the actual value of the tabled cards determines the winner, regardless of what a player says they have. If you mis…

Cash game

Poker played for real chips with real value, where you can join, leave and re-buy whenever you like. The blinds never go up. The opposite of…

Check

Passing the action to the next player without betting, which is only allowed if nobody has bet yet on that round. If everyone checks, the ne…

Check behind

To check when you are last to act, closing the betting round and taking a free card or a free showdown. It is the quiet decision that separa…

betting

Check-raise

Checking with the intention of raising after an opponent bets. It traps players who bet whenever they are checked to, and it is the standard…

strategy

Chip chop

A deal that splits the remaining prize money in proportion to chip counts. It overpays the chip leader and underpays short stacks compared w…

Chip dumping

Deliberately losing chips to another player — usually a friend or backer — to transfer value between accounts or stacks. It is cheating in e…

Chip EV (cEV)

Expected value counted in tournament chips rather than money. It is the right measure in a cash game, where a chip is a fixed amount, and a …

tournaments

Chip leader

The player with the most chips in a tournament, or at a particular table. Chip leaders apply ICM pressure and can afford to take marginal sp…

Chip race

The procedure for removing a denomination from play when the blinds have outgrown it. Each player's odd chips are raced off by dealing cards…

tournaments

Chop

An agreement among the last players in a tournament to split the remaining prize money instead of playing it out, usually by chip count (ICM…

Cold 4-bet

A 4-bet made by a player who has not yet put money in the pot — someone behind both the opener and the 3-bettor. It represents an extremely …

Cold call

Calling a raise (or a re-raise) without having put any money into the pot yet in that round. Cold-calling a 3-bet is rare; cold-calling an o…

Collusion

Two or more players secretly working together against the rest of the table — sharing hole cards, squeezing a third player between raises, o…

Combo draw

A hand with two draws at once, most commonly a flush draw plus a straight draw. Combo draws often have more equity than a made one-pair hand…

Combos

The number of distinct card combinations that make up a hand: 6 for any pocket pair, 4 for a suited hand, 12 for an offsuit hand, 16 for all…

Continuation bet

A bet on the flop by the player who raised before the flop, made whether or not the flop helped them. It works because the raiser is credite…

Cooler

A hand where two players both hold very strong holdings and the money is going in no matter what — kings against aces, or set over set. Nobo…

Counterfeit

When a board card duplicates one of your hole cards and destroys the value of your hand. Two pair becomes one pair plus a better board; in a…

hands

Crusher

A player who beats a game by a wide margin over a long period — the best regular in the room. Being called a crusher is high praise in the p…

Cutoff

The seat directly to the right of the button. Second-best position at the table, and the spot from which players most often try to steal the…

D

Dangler

The one card in a pot-limit Omaha hand that does not work with the other three. A dangler reduces a four-card hand to something closer to a …

hands

Day 2 / bagging

At the end of a tournament day, surviving players 'bag' their chips in a sealed bag with their name and chip count written on it, to be brou…

Dead button

A button placed in front of an empty seat, so that the blinds advance correctly even though no one is on the button that hand. The rule exis…

rules

Dead money

Chips in the pot that belong to nobody active in the hand — blinds, antes and bets from players who have folded. Dead money is what makes st…

Dealer's choice

A format in which whoever holds the button picks the game for the next hand or the next orbit. It is the oldest way of running a mixed game …

rules

Deep stack

A tournament (or a cash-game stack) where players start with many big blinds — typically 100 or more — so there is room to play all streets …

Delayed c-bet

A bet on the turn by the pre-flop raiser who checked the flop. It takes the initiative back after giving it up for one street, and it is one…

strategy

Delayed continuation bet

Checking the flop as the preflop raiser and then betting the turn instead. It protects a checking range on boards where betting everything i…

betting

Domination

When two hands share a card and one has the better kicker, the weaker hand is dominated: it wins only about 25–30% of the time and is in dee…

Donk bet

Betting into the previous street's aggressor when you are out of position, instead of checking to them. Long considered a beginner's mistake…

Double-suited

An Omaha hand containing two cards of one suit and two of another, giving it two separate flush possibilities. A double-suited hand is worth…

hands

Downswing

A prolonged losing stretch caused mainly by variance rather than bad play. Its opposite is an upswing or 'heater'. 'Running bad' and 'runnin…

Draw

A hand that is not yet made but can become strong if the right card comes: four cards to a flush (a flush draw) or four to a straight (a str…

Drink fee

A fixed charge for food and drink that a private poker club collects in place of a published buy-in or rake, used in jurisdictions where cha…

cash games

E

F

Fish

A weak, usually recreational player who loses money over time. Not a term to use at the table; "recreational player" is what the industry sa…

slang

Flight

One of several starting days of a large tournament (Day 1A, 1B, 1C and so on). Survivors of every flight combine on Day 2. Some events allow…

Float

Calling a bet with a weak hand, usually in position on the flop, with the plan of taking the pot away on a later street when the opponent sh…

Flop

The first three community cards, dealt face up together after the first betting round. Most of the important decisions in hold'em happen on …

rules

Fold

Giving up your hand and any claim to the pot. Folded cards go face down to the dealer; you cannot get them back. Folding when you are behind…

Fold equity

The part of a bet's value that comes from the chance the opponent folds. A bet with a hand that has 30% equity but makes the opponent fold h…

Forward motion

The principle that a single continuous movement of chips toward the pot is a binding action. One push forward is one bet; going back to the …

rules

Four-bet (4-bet)

A re-raise of a three-bet. Four-bet pots are large and usually decided pre-flop or on the flop; the range doing it is the tightest in the ga…

Freeroll

A tournament with no entry fee that still pays real prizes, used by online rooms to attract new players and by clubs as a loyalty reward. Al…

tournaments

Freezeout

A tournament with one entry per player and no re-entries: when your chips are gone, you are out. The WSOP Main Event is the best-known freez…

Full house

Three of a kind plus a pair, ranked by the three of a kind first. Nicknamed a 'boat'. It beats a flush and loses only to quads and straight …

G

H

Heads-up

Poker between exactly two players, either as its own format or at the end of a tournament when two remain. Hand values shift a lot: any pair…

Heads-Up Hold'em (HuH)

A house-banked casino game in which each player plays a single Hold'em-style hand against the dealer for the best five cards, with an ante, …

Hero and villain

The conventions used when writing up a hand: 'hero' is the player telling the story, 'villain' any opponent. The words carry no moral judgem…

Hero call

Calling a big bet with a weak hand — a bluff-catcher — because you believe the opponent is bluffing. The opposite, folding a very strong han…

High hand promotion

A card-room promotion that pays a bonus to the best qualifying hand made in each time window — every hour or half-hour — usually a full hous…

High roller

A tournament with an unusually large buy-in, typically $10,000 and up; super high rollers start around $100,000. Small fields, mostly profes…

Hit and run

Winning a big pot and leaving the game immediately afterwards. It is not against the rules, unlike ratholing, but it is frowned upon in live…

Hollywood

Over-acting at the table — agonising, sighing, staring at the board — to sell a story about your hand. Mild hollywooding is part of live pok…

House-banked poker

A casino table game that uses poker hand rankings but is played against the dealer rather than against other players, so there is no pot, no…

HUD

A heads-up display: software that overlays statistics about each opponent on the online table, drawn from a database of hands you have playe…

online

Hyper-turbo

A tournament with extremely fast blind levels, often just two or three minutes online, so that the whole event is push/fold almost from the …

I

J

K

L

M

Main pot

The pot that every player still in the hand is eligible to win. When somebody is all in for less than the others are betting, their contribu…

rules

Maniac

A hyper-aggressive player who raises and re-raises with almost anything. Maniacs create huge variance at the table; the counter is to tighte…

Match poker

A team format in which the same hands are dealt simultaneously to every competing team, so that each team plays identical cards and the resu…

tournaments

Merged range

A range of hands that are all of moderate to good strength, with few pure bluffs — the opposite of a polarised range. Merged bets are usuall…

Min-cash

The smallest payout in a tournament, paid to the last players to get in the money — typically about one and a half to two times the buy-in.

Min-raise

The smallest legal raise: at least the size of the previous bet or raise. A min-raise on the flop or turn, especially online where it takes …

Minimum defence frequency (MDF)

The share of your range you must continue with (call or raise) against a bet so that the opponent cannot profit by bluffing any two cards. M…

Misdeal

A deal that has gone wrong badly enough that the hand is void and the cards are re-dealt. Exposed cards during the deal, cards dealt to a se…

rules

Mississippi straddle

A straddle posted from a position other than under the gun — most often the button, so that action starts with the small blind and the strad…

Mixed games

Formats that rotate between several poker variants, usually every orbit or every few minutes. H.O.R.S.E. (Hold'em, Omaha Hi-Lo, Razz, Stud, …

Muck

The pile of folded and discarded cards, and the act of folding or throwing away a hand without showing it. Once cards touch the muck they ar…

Multi-accounting

Playing on more than one account on an online site, or letting someone else play your account ('ghosting'). Both are banned because they def…

Multi-state compact

The agreement that lets regulated US states pool their online poker players: Nevada, New Jersey, Delaware and Michigan share tables through …

Multiway pot

A pot contested by three or more players after the flop. Everything shifts: bluffs have to get through several opponents instead of one, val…

strategy

Must-move

A feeder table whose players are obliged to move to the main game as seats open there. It keeps a popular cash game full, and it removes the…

cash games

Mystery bounty

A knockout format where bounties are not fixed: each time you eliminate someone after the bounty period begins, you draw an envelope from a …

tournaments

N

O

Ocean KO

GGPoker's jackpot progressive knockout, launched in October 2026. It works like a normal PKO except that every bounty you collect is first m…

tournaments

Omaha Hi-Lo

A split-pot variant of Omaha where the best high hand and the best qualifying low hand (five unpaired cards eight or lower) each win half th…

One player to a hand

The rule that a hand belongs to the player in the seat and nobody else. No advice during a live hand, no consultation, no showing cards to a…

rules

Open-ended straight draw

Four consecutive cards where a card at either end completes a straight, giving eight outs. Combined with a flush draw it becomes a 'combo dr…

Open-raise

The first voluntary raise of a betting round, made when nobody has raised before you. Before the flop it is the standard way to enter a pot:…

betting

Orbit

One full rotation of the dealer button around the table, so that every player has paid the blinds once. It is the natural unit for measuring…

rules

Outs

The cards still in the deck that would turn your hand into a winner. An open-ended straight draw has eight outs; a flush draw has nine. Roug…

Overbet

A bet larger than the size of the pot. Overbets are polarised by nature and are used to extract maximum value from the nuts or to put maximu…

Overcall

Calling a bet after one or more players have already called it. Each caller in front of you makes the pot larger but also makes the field st…

betting

Overlay

The gap between a tournament's guaranteed prize pool and what the entries actually generated. The organiser pays the difference, so a big ov…

Overpair

A pocket pair higher than every card on the board — queens on a jack-high flop, for example. It is usually the best hand at the moment it is…

hands

P

Passport package

An online satellite prize that covers not just the buy-in to a live event but travel and hotel as well, and — in the WPT Global version — ca…

Pay jump

The difference in prize money between two consecutive finishing positions. Pay jumps grow sharply toward first place and are what makes ICM …

PFR

Pre-Flop Raise: the percentage of hands a player raises before the flop. Compared with VPIP it shows whether a player enters pots aggressive…

Polarised range

A range made up of very strong hands and bluffs with little in between. Large bets are typically polarised: you either have it or you are re…

Position

Where you sit relative to the dealer button, which decides when you act. Acting last ("in position") means you see what everyone else does f…

Pot committed

The point at which the chips you have left are so small next to the pot that folding is mathematically wrong — the price to call is low enou…

betting

Pot control

Deliberately keeping the pot small with a medium-strength hand — checking back, calling instead of raising — so that you are not forced to p…

Pot odds

The price the pot is offering you on a call, compared with your chance of winning. Facing a 50 bet into a 100 pot you must call 50 to win 15…

Pot-limit

A betting structure where the maximum bet or raise equals the current size of the pot. Pot-Limit Omaha is the most played pot-limit game and…

Pot-limit Omaha (PLO)

The most widely played Omaha variant: four hole cards, of which exactly two must be used together with exactly three community cards, and a …

rules

Prize pool

The total money paid out to the finishers of a tournament: the sum of all buy-ins minus the fee, or the guarantee if that is larger.

Probe bet

A bet made out of position on the turn or river after the pre-flop aggressor declined to continuation-bet on the previous street. It 'probes…

Progressive knockout (PKO)

A bounty tournament where half of each bounty you win goes into your pocket and the other half is added to your own bounty, so the chip lead…

tournaments

Protection bet

A bet made with a vulnerable made hand mainly to deny opponents a free card, charging draws and folding out hands with live overcards. Solve…

Purple Jacket

The prize for winning the Poker Masters series on the PokerGO Tour, poker's version of a green jacket: the player with the most points acros…

Push/fold

The short-stack strategy of either moving all-in or folding pre-flop, with no raises or calls in between. Below about 12–15 big blinds it is…

Q

R

Rabbit hunt

Asking the dealer to reveal the cards that would have come if the hand had continued after everyone folded. Most cardrooms forbid it; some a…

Railbird

A spectator watching a game from outside it — from the rail that separates the playing area from the rest of the room. The word covers every…

slang

Rainbow

A flop of three different suits, meaning no flush can be made without both the turn and the river cooperating. Rainbow boards are the driest…

hands

Rake

The venue's cut. In cash games a small percentage is taken from each pot, capped at a fixed amount; in tournaments it is the fee added to th…

cash games

Rakeback

A share of the rake a player has paid that the poker room returns to them, either as a direct percentage or through a loyalty or rewards sch…

Range

All the hands a player could plausibly hold given how they have played so far. Thinking in ranges rather than trying to guess one exact hand…

Range advantage

The situation where one player's range of possible hands has more equity — or more of the strongest hands — than the opponent's on a given b…

Range bet

Betting your entire range — every hand you got to this spot with — for a small size, typically a quarter to a third of the pot. Solvers favo…

Ranking tournament

A cheap, regularly scheduled tournament whose real prize is league points rather than the prize pool on the night. Points accumulate over a …

tournaments

Ratholing

Taking chips off the table during a cash-game session — pocketing part of a stack after winning a big pot and continuing with less. Also cal…

Razz

Seven-card stud played for the lowest hand, with A-2-3-4-5 the best possible and straights and flushes not counting against you. It is one o…

rules

Re-entry

Buying back into a tournament after being eliminated, as a fresh entry with a new stack, for as long as late registration is open. Distinct …

Rebuy

Buying more chips in a tournament after losing them (or dropping below a threshold) during the rebuy period, keeping your seat. Older format…

Redraw

Holding a made hand that also has a draw to a better one. It is the concept that makes Omaha a different game from hold'em: getting chips in…

hands

Reg

A regular: a player who plays a particular game or stake constantly, usually a professional or semi-professional. 'Reg' is neutral; 'grinder…

Resteal

Re-raising a suspected blind steal, usually from the blinds and often as an all-in, to win the pot before the flop. It targets late-position…

Reverse implied odds

The money you stand to lose on later streets when you make your hand but the opponent makes a better one. Hands that make second-best hands …

Reverse tell

A deliberately staged behaviour designed to be misread as a genuine tell — acting weak with a strong hand or strong with a weak one. The old…

Ring-fenced player pool

An online poker market whose players can only play against each other, because the regulator forbids sharing tables with other jurisdictions…

River

The fifth and final community card, followed by the last betting round. The hand is decided at the showdown after river betting.

rules

ROI

Return on investment: a tournament player's profit divided by total buy-ins, expressed as a percentage. A long-term ROI of 20–30% is very go…

Royal flush

A-K-Q-J-10 of one suit: the best possible hand in poker, and a straight flush at the same time. The odds of being dealt one by the river in …

hands

RTA (real-time assistance)

Using a solver, chart or another person to decide hands while they are being played online. Every major site bans it, most explicitly name s…

Run it twice

An agreement between all-in players to deal the remaining board cards two (or more) separate times, with each run deciding half the pot. It …

Rundown

A pot-limit Omaha starting hand of four consecutive or near-consecutive cards, such as nine-eight-seven-six. Rundowns are prized because the…

hands

Rush poker

Fast-fold poker: the moment you fold, you are moved to a new table with new cards instead of waiting for the hand to finish. Every big onlin…

S

Satellite

A cheaper tournament whose prizes are entries into a bigger one. Online rooms run satellites into live festivals constantly; that is how mos…

Scare card

A turn or river card that plausibly completes a draw or beats the hands that were ahead — an ace, a third card of a suit, a card that fills …

strategy

Scoop

Winning the whole pot in a split-pot game by holding both the best high and the best low hand, or by having the best high when nobody makes …

Seat fee (time charge)

A fixed charge per hour or per session for a seat in a cash game, used instead of a pot rake. Texas card clubs use it because state law forb…

Semi-bluff

Betting or raising with a hand that is probably behind now but has outs to become the best — a flush or straight draw. You win either when e…

Set

Three of a kind made with a pocket pair and one matching board card. It is stronger and better disguised than 'trips', which use one hole ca…

Set mining

Calling a raise with a small or medium pocket pair purely hoping to flop a set (three of a kind), which happens about 12% of the time. It re…

Seven-deuce game

A side agreement in a cash game where anyone who wins a pot with seven-deuce — the worst starting hand — collects a fixed bounty from every …

Short deck

Hold'em played with the twos through fives removed, leaving 36 cards. Straights are more common and a flush beats a full house. Popular in A…

Short stack

A stack that is small relative to the blinds — in tournaments usually under about 20 big blinds — or, in cash games, a player who buys in fo…

Shot clock

A per-decision timer used in many high-roller and televised tournaments, typically 30 seconds, backed by a small number of time-bank chips e…

Showdown

The end of a hand when the remaining players reveal their cards and the best hand takes the pot. The last player to bet or raise shows first…

Showdown value

The quality of having a hand that can win at showdown without improving, but is not strong enough to bet for value. Hands with showdown valu…

Side pot

A separate pot created when one player is all-in and others keep betting. The all-in player can only win the main pot they contributed to; t…

Sit and go

A tournament with no scheduled start time that begins as soon as every seat is filled. Most are single-table events of six to nine players, …

tournaments

Slow play

Playing a very strong hand passively — checking or calling instead of betting — to keep opponents in the pot or induce a bluff. Effective ag…

Slow roll

Deliberately delaying to reveal a winning hand at showdown — or calling an all-in with the nuts as if agonising over it — to make the oppone…

Small blind

The smaller forced bet, posted by the player directly to the left of the button before the deal, usually half the big blind. The worst seat …

Snap call

An instant call (or fold or shove) with no thought at all, either because the decision is trivial or to show confidence. Snapping is itself …

Soft play

Going easy on a particular opponent — checking down a strong hand against a friend, or not betting when you normally would — which cheats ev…

Solver

Software that computes equilibrium strategies for a poker situation given the ranges, stack sizes and bet sizes you define. Solvers are how …

Spin & Go

A three-player online sit-and-go where the prize pool is drawn at random before the first hand, from a couple of buy-ins up to a jackpot of …

Splashing the pot

Throwing chips into the middle so they mix with the pot instead of stacking them neatly in front of you. It makes the amount bet impossible …

rules

Split pot

A pot divided between two or more players, either because their hands are exactly equal at showdown or because the game awards the pot in ha…

rules

Squeeze

A re-raise made after an open and one or more callers, exploiting the fact that the callers have shown weakness and the opener now faces mul…

Stab bet

A bet taken at a pot simply because nobody else wants it. It is not based on the strength of the hand but on the weakness the other players …

strategy

Stack off

To commit your entire stack in a hand, usually by getting all-in on the flop or turn. 'Stack-off range' is the set of hands with which you a…

Stack-to-pot ratio (SPR)

The effective stack divided by the pot on the flop. SPR tells you how committed you are: a low SPR means one bet gets the money in, a high S…

strategy

Staking

An arrangement where an investor pays part or all of a player's buy-ins in exchange for a share of the profit. 'Selling action' at markup, a…

Stop and go

A short-stack tournament play: instead of moving all in before the flop, you call the raise and then push your remaining chips in on the flo…

tournaments

Straddle

A voluntary blind bet, usually twice the big blind, posted before the cards are dealt by the player left of the big blind. It buys the right…

cash games

String bet

Putting chips in the pot in more than one motion without first announcing the total amount. Under standard rules only the first motion count…

Sunday Million

The big weekly online tournaments played on Sundays — historically PokerStars' Sunday Million, today also GGPoker's GGMillion$ and the Sunda…

Super high roller

A tournament with a buy-in of $50,000 or more — Triton, the Super High Roller Bowl and the $250,000 and $500,000 events at the WSOP are the …

Swap

An agreement between two players in the same tournament to exchange a percentage of each other's winnings, reducing both players' variance. …

Sweepstakes poker

Online poker played under sweepstakes law rather than gambling law, the model used by ClubWPT Gold in the United States and Canada. Players …

T

Table charge (Taxe / time collection)

A fixed fee the house takes per hand or per period of play instead of a percentage rake — tiered by pot size in much of continental Europe, …

Table selection

Choosing to play in games where the opponents are weakest — and taking the seat to the left of the biggest fish. Table selection is one of t…

Table stakes

The rule that you can only wager the chips in front of you at the start of a hand — no reaching into your pocket mid-hand, and no being bet …

TAG (tight-aggressive)

A playing style that enters few pots but plays them aggressively with bets and raises. It is the classic recommended style for beginners and…

Tank

Taking a long time over a decision ('going into the tank'). When it goes on too long, any player can 'call the clock' and the floor gives th…

Taxe

The fixed, pot-size-staggered fee a German-speaking casino takes out of a cash-game pot instead of a percentage rake. The house takes nothin…

cash games

Tell

Any unintentional behaviour that reveals information about a player's hand: a glance at chips, a change in breathing, how quickly they act, …

The Hendon Mob

The database of live tournament results, named after four London players from Hendon who founded it in the early 2000s. Its all-time money l…

Thin value

Betting a hand that is only slightly better than the hands the opponent will call with. Extracting thin value is a hallmark of strong player…

Three-bet (3-bet)

The third bet in a betting round — in pre-flop terms, a re-raise of the opening raise (the big blind counts as the first bet). Three-betting…

betting

Tilt

Playing badly because of emotion — usually after a bad beat. The single biggest reason competent players lose money.

Time bank

Extra decision time a player can draw on when the standard clock runs out, online or under a live shot clock. Online time banks refill slowl…

Tournament

A poker event where everyone pays the same buy-in, receives the same starting chips, and plays until one player has them all. Blinds rise on…

Triple Crown

Winning a title on each of poker's three historic circuits: a WSOP bracelet, a World Poker Tour main event and a European Poker Tour main ev…

Trips

Three of a kind made with one hole card and a pair on the board. It is weaker than a set because anyone holding the same rank has the same t…

Turbo

A tournament with short blind levels — often 10 to 15 minutes instead of 30 to 60 — so it ends in a fraction of the time. Luck plays a bigge…

Turn

The fourth community card, dealt after the flop betting round. Bets are typically larger from the turn on because the pot has grown.

U

V

W

What is in here

The glossary covers four kinds of word, and they are worth distinguishing because they are learned at different stages.

The rules and hand names come first: what the nuts is on a given board, how a side pot forms when a short stack is all-in, what a royal flush beats and how often it actually arrives. These are the entries a player needs on day one, and they are the ones most often half-learned.

The table and format jargon comes next - the language of a structure sheet and a cashier. Under the gun, the cutoff, a straddle, rake and its cap, a bounty or a mystery bounty, late registration, a satellite, a sit and go, a spin-and-go. A player who cannot read a structure sheet is paying for information they could have had for nothing.

The strategy vocabulary is the third layer and the largest: ranges and how they are counted in combinations, equity and fold equity, pot odds and implied odds, stack-to-pot ratio, the independent chip model, minimum defence frequency, polarised and merged ranges, blockers, push-fold. Much of this language arrived with solvers, and a good deal of it is used loosely even by strong players. Where a term has a precise meaning, these entries give it.

The fourth group is slang and table culture: the fish, the nit, the whale, the maniac, angle shooting, a slow roll, rabbit hunting, ratholing. Some of it is harmless colour and some of it describes conduct that gets a player barred, and the entries say which is which.

How to read an entry

Each term opens with a definition written to stand alone - enough to settle the question without reading further. Beneath it, where the term deserves it, sits the longer explanation: how the concept behaves in practice, where it is commonly misunderstood, and what it costs to get wrong. Many entries carry an example, the related terms worth reading next, and the alternative names the same idea travels under, so a player who searched for SNG lands on sit and go and a player who searched for UTG lands on under the gun.

Where the vocabulary is changing

Two parts of the language are still moving. Solver vocabulary is one: terms like node locking, indifference, geometric sizing and uncapped range were specialist a few years ago and are now ordinary in study groups. Operator and format vocabulary is the other, because rooms invent names faster than the game invents concepts - several lottery sit-and-go formats, fast-fold variants and reward schemes are brand names for ideas that already had names. Where that is the case, the entry says so rather than treating marketing as terminology. The newest example is the jackpot knockout: GGPoker's Ocean KO, Winamax's Space KO and Betclic's Smash KO are three brand names for one mechanic, and the glossary files the mechanic under its own entry as well as naming each room's version.

Missing a term

The glossary is extended with each update, with a bias toward the terms a player meets in real games rather than the ones that fill out an alphabet. If something you searched for is not here, write to info@poker-in.com and it will go into the next batch.

Frequently asked questions

How many terms does the glossary cover?

271 entries at present, spanning the rules and hand names, table and format jargon, modern strategy vocabulary, and table slang. It is extended with each update.

Which poker terms should a beginner learn first?

The mechanical ones that cost money when half-known: how the nuts is read from the board, how a side pot forms when a player is all-in, what rake is and where its cap falls, and the names of the seats - under the gun, the cutoff, the button - because position decides which hands are playable.

What do the categories mean?

Entries are filed under rules, hands, betting, strategy, tournaments, cash games, online or slang. The category reflects where a term is used rather than how advanced it is, so both basic and specialist vocabulary appear in each.

Does the glossary cover solver and GTO vocabulary?

Yes, and at some length, because this is where the language is used most loosely. Entries cover game theory optimal play and its limits, solvers and what their output does not tell you, ranges and combinations, equity, minimum defence frequency, blockers, indifference and node locking.